Examining the Causes and Consequences of Major Mergers and Acquisitions in the Entertainment and Technology Industry

Authors

  • Irina P. Kovaleva Novorossiysk Branch of Financial University under the Government of the Russian Federation (Novorossiysk, Russia) https://orcid.org/0000-0003-4192-9476
  • Vladislav P. Bokov Novorossiysk Branch of Financial University under the Government of the Russian Federation (Novorossiysk, Russia)

DOI:

https://doi.org/10.24866/2311-2271/2023-3/137-150

Keywords:

business, synergy, financial benefits, merger, acquisition, takeover, IT industry, innovation, monopolization of the market

Abstract

The article analyzes the causes and consequences of major mergers and acquisitions in the entertainment and technology industry on the example of such companies as: Microsoft – Activision Blizzard, AMD – Xilinx, Nvidia – ARM, Amazon – MGM, Embracer group and others. As a result, the overall effectiveness of the transactions under consideration was indicated, indicating the negative consequences.

Author Biographies

  • Irina P. Kovaleva, Novorossiysk Branch of Financial University under the Government of the Russian Federation (Novorossiysk, Russia)

    Ph.D. in Economics, Associate Professor, Associate Professor of the Department of Economics, Finance and Management

  • Vladislav P. Bokov, Novorossiysk Branch of Financial University under the Government of the Russian Federation (Novorossiysk, Russia)

    student

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Published

29-12-2023

How to Cite

Examining the Causes and Consequences of Major Mergers and Acquisitions in the Entertainment and Technology Industry. (2023). Bulletin of the Far Eastern Federal University. Economics and Management, 3, 137-150. https://doi.org/10.24866/2311-2271/2023-3/137-150