Examining the Causes and Consequences of Major Mergers and Acquisitions in the Entertainment and Technology Industry
DOI:
https://doi.org/10.24866/2311-2271/2023-3/137-150Keywords:
business, synergy, financial benefits, merger, acquisition, takeover, IT industry, innovation, monopolization of the marketAbstract
The article analyzes the causes and consequences of major mergers and acquisitions in the entertainment and technology industry on the example of such companies as: Microsoft – Activision Blizzard, AMD – Xilinx, Nvidia – ARM, Amazon – MGM, Embracer group and others. As a result, the overall effectiveness of the transactions under consideration was indicated, indicating the negative consequences.